| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

AdvancedRules

Page history last edited by PBworks 16 years, 2 months ago

Advanced Rules

 

Miscellaneous

 

Carrying Limits

You can carry two daggers/shortswords/pistols or one rifle/longsword or larger for each point of BODY you have.

For instance, a Samurai with Body 4 could carry two shortswords, a baseball bat, a katana, and a claymore. A gunslinger with Body 3 could carry a revolver, an energy pistol, a wrench, a machine pistol, and a shotgun, OR a sniper rifle, an assault rifle, and a grenade launcher.

Small items, such as medical supplies, don't count against carrying totals, but some armor and heavy items do:

Ballistic Mesh & Turrets each count as one point worth of BOD for carrying purposes.

Powered Armor counts as two points of BOD.

 

Switching Weapons

IMPORTANT!

You need to have a different gun physrep (with attached or accompanying tag) for each firearm in your possession, and a different appropriately sized boffer weapon (with attached or accompanying tag) for each melee weapon in your possession, provided the game's supplies have that many boffers to spare. If you have more than one melee weapon in game but have only one physrep, you must call “Switching weapons 1, switching weapons 2, switching weapons 3” when changing the presently equipped weapon for another.

 

When switching weapons in combat- even if each of them does have a phys rep- you must call “Switching weapons 1, switching weapons 2, switching weapons 3”, especially if switching between a melee weapon and a firearm.

 

 

 

Comments (0)

You don't have permission to comment on this page.